When History Becomes a Game: Wars, Civilisations and Myths in the Player’s Hands
What happens when the past becomes playable? From Civilization and North & South to Assassin’s Creed, Red Dead Redemption 2 and God of War.
All Retro-Gamers.it articles about history: reviews, features, guides, news and stories from the world of retro gaming.
18 contents available
What happens when the past becomes playable? From Civilization and North & South to Assassin’s Creed, Red Dead Redemption 2 and God of War.
Rebel Assault helped sell the multimedia PC by turning CD-ROM storage, sound, digitised footage and pre-rendered spectacle into the experience itself.
Dagli esperimenti di Lure of the Temptress alla costruzione di Broken Sword: Tony Warriner racconta la storia tecnica e umana di Revolution Software.
In 1993, Commodore turned the Amiga 1200 into a console. CD32 had CD-ROM, AGA and Akiko, but it was born old in the face of the new generation.
Faster, more colourful and more expandable, the Amiga 1200 surpassed the 500 in almost every respect. But in 1992, a better Amiga was no longer enough.
A direct, ironic and sometimes bitter conversation with Massimo Magnasciutti about Dynabyte, Nippon Safes Inc., Deluxe Paint, Donna Fatale and the difficult but unforgettable years of Italian adventure games.
The Atari ST was the Amiga’s closest rival: same Motorola 68000, same European market, but two very different hardware philosophies.
Arcade conversions on Amiga were often painful, but not always. From Capcom disasters to successful ports, all the way to the unreleased Snow Bros.
The third chapter of Amiga vs the Rest of the World looks at the myth of the Sharp X68000 as “the Japanese Amiga”: Capcom arcade ports, U.S. Gold, Workbench, Human68k, demo scene and two very different computer cultures.
The second chapter of “Amiga vs the Rest of the World” tells the moment when PC DOS stopped chasing: VGA, Sound Blaster, hard drives, 386, 486, LucasArts, arcade conversions and Doom changed the balance.
Commodore’s decline was not a sudden collapse, but a slow loss of direction, made of missed opportunities and choices that were never truly decisive — while the Amiga continued to be loved.
The less celebrated Commodore machines that helped build the foundations of home computing.
Two unreleased architectures that still represent the Amiga future Commodore never managed to deliver.
Amiga arrived with graphics, audio and multitasking that were far beyond what most people expected at the time: a machine projected into the future, but placed in the hands of a company that never fully understood what it had.
With the Commodore 64, the computer truly entered the home: a games machine, a tool for discovery and a symbol of an entire generation.
Before the Commodore 64 became a legend, Commodore had already changed its own destiny: from typewriters and calculators to the first personal computers.
A school memory of buses, smoke, records, credits and endless challenges around a pinball machine that seemed to call the whole bar to attention.
The recovery of the Sega Channel ROMs brings back one of the most fascinating chapters in video game preservation: SEGA imagined digital distribution long before the world was ready.
Try changing or resetting the selected filters.