Retro Gamers
NiGHTS into Dreams…
Sega Saturn · Sonic Team · 1996
NiGHTS into Dreams…
9.0 MUST
Jim Power in Mutant Planet
Amiga 500 · Digital Concept · 1992
Jim Power in Mutant Planet
8.0
Indiana Jones and the Fate of Atlantis
Amiga 500 · LucasArts · 1992
Indiana Jones and the Fate of Atlantis
10.0 TOP
Monkey Island 2: LeChuck’s Revenge
Amiga 500 · LucasArts · 1991
Monkey Island 2: LeChuck’s Revenge
10.0 TOP
Star Fox 64 / Lylat Wars
Nintendo 64 · Nintendo · 1997
Star Fox 64 / Lylat Wars
9.5 TOP
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Editorial note

How we work

Retro-Gamers.it is an independent editorial project, built in our spare time and carried forward by a small group of people.

Retro-Gamers.it was born from a shared passion for videogame memory, home computers, consoles, arcade history and retro culture. The goal is not to create an automatic archive or an impersonal collection of pages, but to tell the story of games, machines, authors and historical contexts with an accessible, passionate and documented approach.

Every piece of content published on the site comes from an editorial choice: the topic, angle, structure, images, internal links and final revision are reviewed before publication. Whenever possible, we try to bring together personal memory, historical context, technical attention and readability.

Digital tools and artificial intelligence

Retro-Gamers.it is a human editorial project.

The content published on the site starts from ideas, experiences, memories, research, hands-on experience, discussion and editorial judgement. Every article is chosen, shaped, checked, revised, edited, curated and published by real people, with a point of view, a videogame memory and a clear editorial responsibility.

Like many contemporary editorial projects, Retro-Gamers.it may use digital support tools, including artificial intelligence tools, for technical or operational tasks: organizing notes, checking typos, improving the readability of a draft, translating or reviewing selected passages, checking whether a text is clear and keeping consistency between the Italian and English versions.

These tools do not replace editorial work. They do not decide what gets published, they do not choose the point of view, they do not define the critical judgement, they do not assign ratings and they do not turn the site into an automatic archive.

The final writing, editorial angle, choice of topics, interpretation of games, content review and final responsibility remain human.

The value of Retro-Gamers.it does not come from automatic content production, but from the way videogames are told: personal memory, historical context, technical attention, videogame culture and passion for what this medium has represented and continues to represent.

When images are generated or modified with digital or artificial intelligence tools, Retro-Gamers.it avoids presenting them as photographs, screenshots, scans or authentic historical material. When an artificial or altered image could be confused with a real document, its nature is clearly stated.

The goal remains the same: to tell videogame history with care, respect for sources and attention toward readers.

A human editorial line

Retro-Gamers.it does not produce automatic content in bulk. Every published text is selected, reviewed and adapted before publication, with the aim of building a readable, curated and useful archive for people who care about videogame history.

The site tries to avoid both empty nostalgia and cold encyclopedic writing. We care about machines, games and facts, but also about player experiences, regional differences, European and Italian versions, magazines, local scenes and everything that helped videogame culture stay alive over time.

This page explains how the site works: transparency about the tools we use, human editorial responsibility and attention to the quality of the content we publish.

Retro Gamers

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