OpenRecomp: Fred Day on static recompilation for legacy software
Fred Day takes us inside OpenRecomp, an open-source framework exploring deterministic static recompilation as a complementary path to emulation.
Interviews and conversations with people from the world of retro gaming and classic computing.
6 contents available
Fred Day takes us inside OpenRecomp, an open-source framework exploring deterministic static recompilation as a complementary path to emulation.
Chris White takes us inside Aonic, his attempt to bring Sonic the Hedgehog to a stock Amiga 1200, from Blitter limits and Chip RAM to audio, the A500 and the goal of a complete port.
Tony Warriner tells us how UrbX Warriors began with Stoo Cambridge, why they chose Amiga AGA and Mega Drive, and what to expect from the new Kickstarter campaign.
Dagli esperimenti di Lure of the Temptress alla costruzione di Broken Sword: Tony Warriner racconta la storia tecnica e umana di Revolution Software.
A direct, ironic and sometimes bitter conversation with Massimo Magnasciutti about Dynabyte, Nippon Safes Inc., Deluxe Paint, Donna Fatale and the difficult but unforgettable years of Italian adventure games.
A short interview with David Perry, from Disney’s Aladdin and Earthworm Jim to Shiny Entertainment, Gaikai and new AI-driven creative tools.
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