Shadow of the Beast
Shadow of the Beast is one of the Amiga’s absolute myths: spectacular, atmospheric and still powerful, but also rigid, cruel and divisive.
Reviews of classic games, consoles, arcade titles and home computer releases.
18 contents available
Shadow of the Beast is one of the Amiga’s absolute myths: spectacular, atmospheric and still powerful, but also rigid, cruel and divisive.
Cool Spot on SNES is an advertising platformer that still works: great animation, good pacing and plenty of personality beyond the 7 Up brand.
Chuck Rock II: Son of Chuck is one of Core Design’s most recognizable Amiga platformers: colorful, funny and technically polished, but also very much a product of its early 1990s design.
God of War II is one of PlayStation 2’s greatest action games: a fierce, spectacular and technically impressive sequel that still defines Kratos’ Greek era.
Tomb Raider on PlayStation is not only the beginning of Lara Croft’s myth. It is a 3D adventure built around solitude, exploration, puzzles and 1990s videogame memory.
Golden Axe turned 1980s barbarian fantasy into pure arcade action: three heroes, spectacular magic, rideable beasts and one of the strongest identities in SEGA’s coin-op history.
NiGHTS into Dreams… is one of the Sega Saturn’s most original games: a flying, musical score-attack experience where Sonic Team turned dreams into arcade design.
Jim Power in Mutant Planet is one of the most striking Amiga platformers of the early 1990s: console-like in style, powerful in sound, but also harsh, nervous and not always balanced.
Nintendo’s cinematic shoot ’em up: fast, spectacular and still one of the purest symbols of arcade action on Nintendo 64.
Superfrog is one of the Amiga’s most iconic platformers: clean, smooth and beloved, but behind the Team17 myth it remains more elegant than truly memorable.
Squaresoft’s biological thriller that turned New York into a mutant nightmare, blending RPG, survival horror and late-1990s cinema.
The conversion that brought Capcom’s arcade legend into the living room and turned the Super Nintendo into the console to beat.
Before football games became television simulations, Sensible World of Soccer put the whole world into a few pixels, one joystick and an endless career.
The last great miracle of the Commodore 64: a fast, colourful and technically astonishing platform game released when the 8-bit machine seemed already out of time.
Indiana Jones and the Fate of Atlantis remains one of LucasArts’ finest graphic adventures: sharp writing, clever puzzles and three different paths for an original adventure worthy of Indy’s cinematic legacy.
Monkey Island 2: LeChuck’s Revenge is LucasArts at its creative peak: brilliant writing, memorable puzzles, rich pirate atmosphere and an almost perfect balance of comedy, mystery and melancholy.
Aladdin on Mega Drive remains one of the most spectacular Disney platformers of the 16-bit era, with superb animation, arcade pace and visual magic that still holds up.
Lionheart is one of the Amiga’s finest achievements: a spectacular fantasy action game that still combines technical wonder with real playability.
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