Review
Virgin GamesSega Mega Drive1993

Aladdin

Disney magic meets Virgin Games’ talent in one of the most spectacular and recognizable platformers of the 16-bit era.

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Available also in Italian Leggi in italiano

In 1992, Disney’s new blockbuster Aladdin made its debut in cinemas all over the world. One year later, Virgin Games brought it to Sega’s flagship console and managed to recreate much of the film’s success in video game form.

The thief of Agrabah

In the game, you play as Aladdin, a young thief living in the kingdom of Agrabah. During one of his trips through the market, he happens to meet Princess Jasmine, but just when things seem to be taking an unexpected turn, he is captured by the guards.

Back at the palace, the young princess tries to convince the Vizier Jafar to release Aladdin, but he tells her that the boy has already been executed. In reality, Aladdin is still alive, locked away in the palace dungeons, because Jafar already has a plan in mind. The boy is believed to be the legendary “diamond in the rough”, the only one capable of entering the Cave of Wonders without being trapped inside.

Disguised as a beggar, Jafar approaches Aladdin and offers him freedom in exchange for his help in retrieving the lamp. And so begins the adventure of our hero, accompanied by his inseparable monkey Abu, through escapes, magic, genies and a love story with the princess, all the way to the final confrontation with Jafar. The game follows the story of the film quite faithfully, beginning right in the market of Agrabah.

aladdin
The market of Agrabah

Is this the cartoon?

Visually, the game makes an excellent impression. Aladdin is very faithful to the character from the film and is animated superbly. The same can be said for the enemies encountered throughout the adventure. The backgrounds are exceptionally well made, and with only the Mega Drive’s 64 on-screen colours, Virgin’s team managed to recreate much of the film’s colourful atmosphere.

The music is also beautiful. Even from the options menu, it is hard not to be drawn in by the main theme from the original soundtrack. The sound effects are good too, with a few slightly rough voice samples in pure Mega Drive style. Overall, however, the work done here is remarkable: the game manages to preserve the same feeling one gets from watching the animated film.

aladdin
Escape from the Cave of Wonders

Jump here, jump there…

Character control is quite precise, although at times Aladdin’s jumps can feel slightly awkward. This also happens in other Virgin platformers and, unfortunately, it can occasionally cost you a life. Once you understand how to avoid that problem, however, the game becomes much easier to handle.

The Mega Drive’s three-button controller is used very well: one button is used to jump, one to throw the apples collected during the adventure, and the last one to use Aladdin’s sword. There is a good variety of enemies, each with its own weakness. During the game, you will also come across improvised stalls where extra lives can be bought in exchange for the gems collected along the way.

There are also bonus levels where you control Abu, as well as a kind of wheel of fortune where you can win lives, gems and apples. In short, the gameplay side of the game is also handled with great care.

The Sultan’s palace

A success waiting to happen

Without a doubt, Aladdin is one of the best platformers on Mega Drive — and not only on Mega Drive. Its atmosphere, technical quality and highly enjoyable gameplay make it a true milestone in Sega’s 16-bit library. And considering the competition on the console — Sonic, anyone? — that is no small achievement.

9.0
Verdict

Final verdict

Must Play
Must Play

Aladdin is one of the most representative platformers of the 16-bit era, capable of turning the Disney film into a bright, colourful and instantly recognizable video game experience. Its almost cinematic animation, arcade rhythm and still-charming art direction make it a title with remarkable impact. It is not the deepest or most complex platformer of its generation, but it makes up for that with personality, fluidity and a sense of spectacle that was rare at the time. One of the most successful Disney adaptations on Mega Drive.

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Review summary

Pros

  • Excellent animation that captures the spirit of the film
  • Colorful, expressive and still charming art direction
  • Impressive use of the Mega Drive’s color limits
  • Recognizable and very effective soundtrack
  • Immediate gameplay, with sword attacks and apples well integrated
  • Good variety of enemies, settings and situations
  • One of the most representative Disney platformers of the 16-bit era

Cons

  • Not the deepest or most complex platformer of its generation
  • Some jumps can feel less precise than expected
  • Difficulty increases with a few slightly punishing moments
  • Voice samples show the Mega Drive’s audio limits
  • Visual spectacle matters more than level design originality
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