LucasArts and the Art of Adventure: When Point-and-Click Became Interactive Cinema
From Maniac Mansion and Loom to Monkey Island and Grim Fandango: how LucasArts gave the adventure game its sharpest voice.
All Retro-Gamers.it articles about gaming culture: reviews, features, guides, news and stories from the world of retro gaming.
5 contents available
From Maniac Mansion and Loom to Monkey Island and Grim Fandango: how LucasArts gave the adventure game its sharpest voice.
Before games explained everything on screen, manuals, maps, comics and paper inserts were part of the experience: objects to read, study, smell, damage, lose and remember.
From Manfred Trenz on Commodore 64 to Factor 5, Chris Hülsbeck, Mega Turrican and the Super Nintendo chapters: the story of a saga that turned home computer limits into legend.
Classic Star Wars games still matter because they turned the films into playable fantasies across arcades, home computers, consoles and online worlds.
From his early years at Konami to Metal Gear, from Snatcher and Policenauts to the break with the traditional industry, and finally to the freedom of Kojima Productions: a journey through the work of one of gaming’s most recognizable auteurs.
Try changing or resetting the selected filters.