David Perry: “With Aladdin, we wanted to capture Disney magic inside a 16-bit cartridge”
A short interview with David Perry, from Disney’s Aladdin and Earthworm Jim to Shiny Entertainment, Gaikai and new AI-driven creative tools.
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A short interview with David Perry, from Disney’s Aladdin and Earthworm Jim to Shiny Entertainment, Gaikai and new AI-driven creative tools.
Cool Spot on SNES is an advertising platformer that still works: great animation, good pacing and plenty of personality beyond the 7 Up brand.
God of War II is one of PlayStation 2’s greatest action games: a fierce, spectacular and technically impressive sequel that still defines Kratos’ Greek era.
Tomb Raider on PlayStation is not only the beginning of Lara Croft’s myth. It is a 3D adventure built around solitude, exploration, puzzles and 1990s videogame memory.
Classic Star Wars games still matter because they turned the films into playable fantasies across arcades, home computers, consoles and online worlds.
NiGHTS into Dreams… is one of the Sega Saturn’s most original games: a flying, musical score-attack experience where Sonic Team turned dreams into arcade design.
Nintendo’s cinematic shoot ’em up: fast, spectacular and still one of the purest symbols of arcade action on Nintendo 64.
Squaresoft’s biological thriller that turned New York into a mutant nightmare, blending RPG, survival horror and late-1990s cinema.
Street Fighter II on Super Nintendo was not a perfect arcade replica, but it brought the heart of Capcom’s fighting game home and changed 16-bit multiplayer.
The recovery of the Sega Channel ROMs brings back one of the most fascinating chapters in video game preservation: SEGA imagined digital distribution long before the world was ready.
Aladdin on Mega Drive remains one of the most spectacular Disney platformers of the 16-bit era, with superb animation, arcade pace and visual magic that still holds up.
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