Amiga vs the Rest of the World: Atari ST, the closest rival
The Atari ST was the Amiga’s closest rival: same Motorola 68000, same European market, but two very different hardware philosophies.
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The Atari ST was the Amiga’s closest rival: same Motorola 68000, same European market, but two very different hardware philosophies.
Arcade conversions on Amiga were often painful, but not always. From Capcom disasters to successful ports, all the way to the unreleased Snow Bros.
The third chapter of Amiga vs the Rest of the World looks at the myth of the Sharp X68000 as “the Japanese Amiga”: Capcom arcade ports, U.S. Gold, Workbench, Human68k, demo scene and two very different computer cultures.
Final Fight on Sharp X68000 is one of the finest home conversions of Capcom’s beat ’em up: brutal, physical and still remarkably close to the arcade spirit.
The second chapter of “Amiga vs the Rest of the World” tells the moment when PC DOS stopped chasing: VGA, Sound Blaster, hard drives, 386, 486, LucasArts, arcade conversions and Doom changed the balance.
Shadow of the Beast is one of the Amiga’s absolute myths: spectacular, atmospheric and still powerful, but also rigid, cruel and divisive.
Chuck Rock II: Son of Chuck is one of Core Design’s most recognizable Amiga platformers: colorful, funny and technically polished, but also very much a product of its early 1990s design.
Classic Star Wars games still matter because they turned the films into playable fantasies across arcades, home computers, consoles and online worlds.
Jim Power in Mutant Planet is one of the most striking Amiga platformers of the early 1990s: console-like in style, powerful in sound, but also harsh, nervous and not always balanced.
Superfrog is one of the Amiga’s most iconic platformers: clean, smooth and beloved, but behind the Team17 myth it remains more elegant than truly memorable.
Before football games became television simulations, Sensible World of Soccer put the whole world into a few pixels, one joystick and an endless career.
The last great miracle of the Commodore 64: a fast, colourful and technically astonishing platform game released when the 8-bit machine seemed already out of time.
Indiana Jones and the Fate of Atlantis remains one of LucasArts’ finest graphic adventures: sharp writing, clever puzzles and three different paths for an original adventure worthy of Indy’s cinematic legacy.
Monkey Island 2: LeChuck’s Revenge is LucasArts at its creative peak: brilliant writing, memorable puzzles, rich pirate atmosphere and an almost perfect balance of comedy, mystery and melancholy.
Lionheart is one of the Amiga’s finest achievements: a spectacular fantasy action game that still combines technical wonder with real playability.
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